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Rogue
Symbol: Image:RogueSymbol.JPG
Abbreviation: ROG
Allowed Races: Thestran
Dwarf
Halfling
Varanjar
Vulmane
Qaliathari
Mordebi
Dark Elf
Gnome
Kurashasa
Kojani
Goblin
Half Elf
Wood Elf
Raki
Gear: Chainmail?
Daggers
short bows
crossbows
Talents: picking locks
disarming traps
Stealth
Backstab
Adventuring Classes List
Offensive Fighters Bard - Berserker - Monk -
Ranger - Rogue
Protective Fighters Dread Knight - Inquisitor -
Paladin - Warrior
Healers Blood Mage - Cleric -
Disciple - Shaman
Arcane Casters Druid - Necromancer -
Psionicist - Sorcerer

Contents

[edit] The Rogue

The Rogue is a deceptive offensive fighter, master of poisons, and exploiter of weaknesses.

[edit] Overview

The Rogue is the master of stealth; a cunning fighter who is not above using dirty tricks, poison, and striking their opponents from behind to achieve the maximum amount of damage possible.

The Rogue can move silently through the shadows before appearing to strike out at their opponents to unleash a great deal of damage. Rogues are willing to exploit any weakness in an opponent, willingly using poison upon their weapons, striking from the shadows, from behind, using feints in combat to strike at their enemies and even pickpocketting their enemies for useful items that can be turned against their enemies--components for poison, smoke bombs, or even spell scrolls which the rogues can make plenty of use of. The abilities of the Rogue all focus upon dealing damage, increasing their damage potential, increasing their ability (and eventually the groups ability) to escape danger, and stunning their opponents to ensure they have the upper hand.

The Rogue is a deadly combatant who can use his stealthing abilities and his ability to exploit the weaknesses of his opponent to increase his damage potential by a great deal.


[edit] Rogue Skills and Spells

Rogue Spells & Abilities
Level 1 Stalk
Wicked Strike I
Level 2 Lacerate I
Keen Eye I
Level 4 Backstab I
Pickpocket
Level 6 Hemorrhage I
Plunder
Level 8 Ravage I
Wicked Strike II
Blinding Flash
Smoke Bomb
Level 10 Lacerate II
Blindside
Vicious Strike I
Level 12 Backstab II
Drub I
Shank I
Ruin I
Keen Eye II
Level 14 Hemorrhage II
Ploy
Blackjack I
Elusive Mark I
Knee Break II
Revenge II
Level 16 Ravage II
Arc of Daggers I
Relentless
Level 18 Clout
Lacerate III
Wicked Strike III
Smoke Trick
Level 20 Backstab III
Shank II
Level 22 Hemorrhage III
Last Ditch Strike I
Level 24 Drub II
Lacerate IV
Level 26 Ravage III
Wicked Strike IV
Level 28 Blackjack II
Elusive Mark II
Level 30 Backstab IV
Relentless Thrust I
Keen Eye III
Level 32 Ruin II
Lacerate V
Rogues Kiss I
Level 34 Hemorrhage IV
Last Ditch Strike II
Ravage IV
Level 36 Drub III
Shank III
Level 38 Wicked Strike V
Quickblade
Level 40 Backstab V
Death Whirl I
Lacerate VI
Blackjack III
Level 42 Ravage V
Level 44 Ruin III
Keen Eye IV
Level 46 Hemorrhage V
Last Ditch Strike III
Elusive Mark III
Level 48 Drub IV
Lacerate VII
Wicked Strike VI
Escape
Level 50 Backstab VI
Imperil
Death Whirl II
Shank IV
Relentless Thrust II
Ravage VI
Blackjack IV

[edit] Stealth

Stealth or 'hiding in shadows', is a core ability associated with rogues. In some games, rogues can enter stealth at any time. In others, their ability to enter stealth is dependant on not having gained the attention of any mobs, or on the presence of sufficient shadows to hide in. It is unknown how Vanguard will use stealth - whether it will be an ability, a stance, or some other skill. For Rogues, attacking from stealth will not cause you to break out of stealth if you do not recieve aggro for the attack. This allows vital combos and attacks to take place.

Because their capacity for damage increases the longer they remain hidden, you may see rogues habitually enter stealth mode at the start of a fight and not spring into action until halfway through, when they unleash a devastating sneak attack with a massive backstab multiplier due to the duration of their stealth (this is known as stalking). Stalking gives a rogue accuracy bonuses, which allows them to do more damage.

Rogues will also have an uncanny knack for spotting the weakness of an enemy and exploiting it. Rogues seeking to develop this ability to the fullest can focus on increasing their intelligence stat. The Rogue can also perform traditional thiefly feats such as picking locks and detecting and disarming traps. Sigil has said that, for the time being at least, rogues cannot pick pockets.

[edit] Other Info

Build up critical hit points and exploit them using your assassinate attack. Multiple Rogues can work together to build points faster

Lower the number of opponents that your group has to fight by incapacitating one or more before combat even starts

There is an interesting write up about Rogues in Vanguard over at The SafeHouse. This interview with Darrin McPherson (the class designer) talks about rogues stealth fighting capabilities and potential. He mentions that Sigil wants rogues to require more skill to play than other classes. "It will take a higher level of class knowledge and skill to fully utilize the capabilities of the Rogue.” Also there is speculation of future rogue abilities, as well as some small information of rogue tools.The Vanguard Rogue: Straight from the Source - By Nenjin Darkeyes
--Alodar 13:15, 5 March 2006 (HST)

There is an updated (2006-09-27) article at Ten Ton Hammer that details some class abilities, combat, pickpocketing and more. JL Childress Standard & Dual Stroller Travel Bag JJ Cole Original Toddler Bundle Me - Navy Learning Curve Brands Super Why Plush - Wonder Red Similac Advance Infant Formula Powder with Iron (34 Oz)



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