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Ranger
Symbol: Image:RangerSymbol.JPG
Abbreviation: RNG
Allowed Races: Thestran
Halfling
High Elf
Varanjar
Vulmane
Dark Elf
Kurashasa
Mordebi
Qaliathari
Varathari
Half Elf
Orc
Wood Elf
Raki
Gear: Medium armor
Bows
Talents: Tracking
Dual-Wielding
Scouting
Stealth
Ranged Attacks
Combat Art
Styles
Adventuring Classes List
Offensive Fighters Bard - Berserker - Monk -
Ranger - Rogue
Protective Fighters Dread Knight - Inquisitor -
Paladin - Warrior
Healers Blood Mage - Cleric -
Disciple - Shaman
Arcane Casters Druid - Necromancer -
Psionicist - Sorcerer

In RPG lore, rangers are often highly trained and solitary characters who prefer the solace of the wilds to civilization. The Vanguard ranger will build on this idea, but in a way that departs from some of the traditional aspects RPG players associate with the concept. Most important to players of EverQuest the ranger will not be a hybrid between a fighter and druid. Instead, the Vanguard ranger will be more akin to the solitary guardian who roams and lives in the wilds, protecting a civilization that perhaps may not even know he is there. He will not commune with nature in the traditional druidic sense.

There is currently no "archer" class in Vanguard, but it can be expected that the ranger will be able to utilize a wide range of ranged weapons if the player so chooses. In addition, the ranger will possess considerable martial prowess, spells (probably from a natural school of magic) as well as stealth and tracking skills. Players who wish to create a dark, powerful, solitary character will certainly want to examine what the ranger has to offer.

Contents

[edit] Choosing your Race

Rangers can choose from the follow races: Thestran, Halfling, High Elf, Varanjar, Vulmane, Kurashasa, Mordebi, Qaliathari, Varathari, Half Elf, Orc, Wood Elf and Raki. The primary stats for a Ranger are Strength, Dexterity, and Vitality or Constitution depending on your play style.

So what race produces the best rangers?

  • If you're going for critical chance and avoidance then Halfling, followed by Wood Elf, and Half Elf, provide the highest dex base.
  • If you're looking to dish out the most steady damage with a large hitpoint reserve then Orc and Varanjar are the way to go with their superior strength, although they will not crit as much.
  • If you want to be a more versatile jack of all trades Ranger, Raki and Humans provide a nice balance of stats.

Keep in mind however, that play ability plays a large part in success and that a smart player can use any race and create a successful ranger.

[edit] Ranger Skills and Spells

Ranger Spells & Abilities
Level 1 Blade Of Winter I
Offensive Style
Warden's Ranged Attack
Nature's Guise
Level 2 Deadly Shot I
Ferocity I
Evasive Style
Level 4 Blade Of Summer I
Parry I
Level 6 Stalker's Grace I
Windsong I
Shocking Arrow I
Level 8 Blade Of Winter II
Entangling Web I
Ferocity II
Sweeping Strike I
Rancor I
Level 10 Thorn Cloak I
Forage
Cripple I
Tame I
Critical Shot I
Level 12 Speed of the Wind I
Style of Precision
Intercept I
Level 14 Blade Of Summer II
Deadly Shot II
Regress I
Dawn Arrow I
Blade of the Equinox I
Shocking Arrow II
Level 16 Windsong II Level 18 Summon Companion
Nature's Remedy
Entangling Web II
Entangle I
Regrowth I
Splitting Arrow I
Tiger Talisman
Level 20 Stalker's Grace II
Blade Of Winter III
Cripple II
Sweeping Strike II
Intercept II
Critical Shot II
Rancor II
Level 22 Ferocity III
Thorn Cloak II
Winter Cloak I
Grasp of Earth I
Dawn Arrow II
Fleetblade I
Blade of the Equinox II
Shocking Arrow III
Level 24 Barbshroud I
Blade Of Summer III
Regress II
Level 26 Regrowth II
Blade of Storms I
Windsong III
Intercept III
Deadly Shot III
Poison Shot I
Parry II
Panther Talisman
Level 28 Speed of the Wind II
Tame II
Entangling Web III
Calm Creature
Entangle II
Splitting Arrow II
Level 30 Thorn Cloak III
Destructive Swarm I
Blade of Winter IV
Cripple III
Critical Shot III
Dawn Arrow III
Fleetblade II
Arrow of the Sun I
Blade of the Equinox III
Blade of the Solstice I
Shocking Arrow IV
Level 32 Ferocity IV
Winter Cloak II
Sweeping Strike III
Grasp of Earth II
Rancor III
Intercept IV
Level 34 Barbshroud II
Stalker's Grace III
Regrowth III
Blade of Storms II
Blade of Summer IV
Poison Shot II
Regress III
Dusk Arrow I
Envenomed Strike I
Stunning Shot
Debilitating Shot I
Level 36 Destructive Swarm II
Windsong IV
Level 38 Summer Cloak
Scare Creature I
Entangling Web IV
Entangle III
Deadly Shot IV
Splitting Arrow III
Dawn Arrow IV
Fleetblade III
Blade of the Equinox IV
Shocking Arrow V
Intercept V
Level 40 Blade of Winter V
Cripple IV
Critical Shot IV
Arrow of the Sun II
Blade of the Solstice II
Level 42 Ferocity V
Thorn Cloak IV
Winter Cloak III
Speed of the Wind III
Destructive Swarm III
Regrowth IV
Blade of Storms III
Poison Shot III
Grasp of Earth III
Dusk Arrow II
Envenomed Strike II
Hurricane I
Level 44 Barbshroud III
Tame III
Blade of Summer V
Sweeping Strike IV
Rancor IV
Regress IV
Intercept VI
Debilitating Shot II
Level 46 Stalker's Grace IV
Windsong V
Parry III
Dawn Arrow V
Fleetblade IV
Blade of the Equinox V
Shocking Arrow VI
Level 48 Scare Creature II
Entangling Web V
Entangle IV
Blade of Winter VI
Splitting Arrow IV
Destructive Swarm IV
Level 50 Bark Shield
Regrowth V
Blade of Storms IV
Cripple V
Critical Shot V
Deadly Shot V
Poison Shot IV
Dusk Arrow III
Envenomed Strike III
Arrow of the Sun III
Blade of the Solstice III
Hurricane II
Intercept VII

[edit] Ranger Styles

Offensive Style - Increases damage while reducing avoidance.

Evasive Style - Increases avoidance and dodging while reducing damage.

Style of Precision - Increases accuracy while lowering mitigation.

[edit] Key Points of the Vanguard Ranger

  • Due to the ranger’s field of utilities, every attribute can play a vital role depending on how you make your ranger. Typically you will want higher dexterity and strength.
  • The longer the ranger stays on the same target, the better and more effective he becomes. A Ranger who has observed the same target for good deal of time becomes the best (of all the light fighters) at avoiding incoming attacks and can dish out some serious damage.
  • The ranger has a very unique system of openers that can provide not just raw damage, but things like lowering agro, AE attacks, stuns, and much more. Using these abilities in the right scenario is going to be key when playing an effective ranger.
  • Out of combat abilities include Forage, Stealth, Tracking, Healing, and Curing (poisons).
  • The ranger’s forage ability is going to be very critical when casting some spells. Some spells will require it such as a cure poison, some spells will receive additional benefits from it like a heal. Going to some areas to receive uncommon or rare forages may be important, or just foraging on a regular basis.
  • The ranger can choose from a variety of roles as mentioned previously. Some abilities they have with ranged weaponry include lulling shots, AE shots, extreme damage sniper shots, cone shots (multi arrow shots), fast shots and stopping (rooting) shots. The difference between the ranger and any other class using archery is described as “night and day”.
  • The ranger will have a variety of buffs that can help allies in many situations. Again we are told they will have offensive related abilities to assist the party.

[edit] Openers

- Blade of Storms - An opening attack.

- Blade of Summer - You strike your opponent with great strength, dealing 200% of normal damage plus (V: 95) damage.

- Blade of Winter - An opening attack.

[edit] Chain Attacks

- Freeze --> Blade of Winter followed by Blade of Winter - Freezes opponent for 2 seconds.

- Deadeye --> Deadly Shot folloed by Deadly Shot - Your next ranged attack has a 100% chance to score a critical hit.

- Swelter --> Cripple followed by Blade of Winter followed by Blade of Summer - Deals a large amount of fire damage over 40 seconds.

- Whisper of the Wind --> Blade of Summer followed by Fleetblade - Increases the power of your next Windsong.

- Sideswipe ---> Blade of Summer followed by Envenomed Blade - (direct damage?)

[edit] Class Abilities

- Cure (Poison) - Able to cure an ally's poison if the ranger has the correct herb(s) from foraging.

- Forage - This ability allows you to forage in your surrounding area for supplies while adventuring. - You gain items for use in adventuring, including reagents and components

- Stealth - The ranger is able to be undetected.

- Tracking - Able to track beings within a distance of the ranger. (1)

Rangers choose how long they draw back their bow, increasing accuracy or damage (2). This gives them choices between firing off quick bursts at easy to hit enemies, or taking their time for that sweet spot critical on a truly fierce monster. If they are too zealous in bringing down a tough monster, it might turn from the heavier fighters and chase the ranger, at which point he can use his energy for a flurry of parries until his backup arrives.
(Source The riches of Vanguard #38)


Notes on the above:

(1) Tracking is not available at launch. Status of this feature is unknown.

(2) Currently, archery is limited to simply firing a ranged ability. There is no time-to-hold component as indicated above.

[edit] Famous Rangers


[edit] More Information

Faelor of Vanguard Rangers interviewed Darrin "Talisker" McPerson regarding the ranger class, located here: http://vgrangers.com/forums/showthread.php?t=168 Totogolo Enfants JJ Cole Urban Toddler Bundle Me - Stealth The First Years: On-The-Go Booster Seat Where's My Bone Soft Activity Book by Manhattan Toy



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