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0 Racial Attribute Bonuses

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Starting at level 10 characters start to gain points to increase their base attributes, assigned both automatically based on race and manually based on user discretion. The following table illustrates the automatically assigned attribute points that a character will receive per level based on race. All characters receive one point per attribute per level in addition to the points shown in the table.


Race Str Con Dex Vit Wis Int
Dwarf - 3 - - 1 -
Dark Elf - - 1 - 1 2
Gnome - 1 - - - 3
Goblin - - - 3- 1
Half Elf - - 2 1 1 -
Halfling - - 3 - 1 -
High Elf - - - - 3 1
Kojani - - - - - -
Kurashasa - 2 - - - 2
Lesser Giant 3 1 - - - -
Mordebi - - - - - -
Orc 2 2 - - - -
Qaliathari - - - - - -
Raki - - 1 2 - 1
Thestran - - - - - -
Varanjar 1 2 - - 1 -
Varanthari 2 1 - - 1 -
Vulmane 1 - 1 - 2 -
Wood Elf - - 2 2 - -


In addition to the automatically assigned points each race, (with the exception of the four human races; Kojani, Mordebi, Qaliathari and Thestran) earns 10 attribute points per level which can be manually assigned. The non-human races may spend up to 4 attribute points in each attribute per level. They do not all have to be spent at the same time. At level 11 a character could have spent 8 points total in any one attribute. The human races gain 14 attribute customization points per level and may spend 5 points in a single attribute per level.



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