From Vanguard Wiki
| Parley Part Two
|
| Parley With: | Diplomacy Instructor
|
| Style: | Convince
|
| Level: | 1
|
| Required Presence: | None
|
| Positive Faction: | None
|
| Negative Faction: | None
|
[edit] Parley Dialogue
Like before, single-click the card "Snippet of Wisdom." After it appears on the Gameboard, click the green Speak button to play the card. This will move the Parley Indicator.
In this lesson you will learn about Expression - the colored icons on your cards and on the Gameboard - and how Expression influences gameplay.
Expression is represented by the small colored icons in the middle of the Gameboard. Simple put, Expression is the fuel for your cards.
Many cards have a cost, and that cost comes in the form of Expression. The four Expression types, from left to right, are Demand
(red), Reason
(green), Inspire
(blue), and Flattery
(yellow).
- Summary:
Card cost is clearly labeled in the middle of the card. The cards you have currently have no cost; the colored icons display no numbers.
Any card with a cost will display a number within the colored icon to represent how many points of that Expression type will be taken from your side of the Gameboard when you play that card.
Notice that during this parley, the Expression field has been slowly filling up on both sides. Everytime I play the card "Patient Words," I give you one green
Reason Expression.
In parley, playing cards will often move Expression around the Gameboard. It is an important aspect of the game.
You will see the third Expression type, Inspire
(blue), is blacked out. This is a Convince conversation, as displayed at the top of the Gameboard - Convince conversations prohibit the use of Inspire
(blue) Expression from being used.
There are five types of conversations: Gossip prohibits Reason
; Entertain prohibits Demand
; Incite prohibits Flattery
; Convince prohibits Inspire
, and Interview prohibits nothing at all. All Parley options, as you saw, list the icons of the allowed Expression types just below its title.
- Summary:
Look at the bottom half of your cards. Just like the Gameboard, your cards can have numbers in the colored area above and the brown area below the four colored icons representing the Expression types.
These indicate how much Expression is given out by that card to your opponent )colored top) and yourself (bottom) when the card is played. These cards are relative to who played the card: your opponent's cards give or take from your Expression based on what is in the top half.
This parley is finished, and you have as much time as you like to review this Dialogue. Once you press Continue, however, the text is gone - so make sure you read everything before continuing.
These training parleys are repeatable and you can practice as much as you want.
[edit] Related Quest