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Paladin
Symbol: Image:PaladinSymbol.JPG
Abbreviation: PAL
Allowed Races: Dwarf
High Elf
Thestran
Mordebi
Qaliathari
Kojani
Raki
Gear: Sword
Plate Armor
Shield
Talents: Gifts of Virtue
Aura
Rescue
Combat Art
Adventuring Classes List
Offensive Fighters Bard - Berserker - Monk -
Ranger - Rogue
Protective Fighters Dread Knight - Inquisitor -
Paladin - Warrior
Healers Blood Mage - Cleric -
Disciple - Shaman
Arcane Casters Druid - Necromancer -
Psionicist - Sorcerer


Vanguard Paladins, Warriors of Light, have been described as "the crusaders of Telon."

In addition to the tank or Protective Fighter role, Paladins excel at the art of protecting others through active, personal intervention. The master of retribution on those that would insist on visiting harm to his or her comrades, the paladin is a shining beacon of protective power and bolstering courage to those around.

The paladin possesses special powers called Gifts of Virtue such as Final Stand, Combat forms and Aura's such as Aura of Divine Power and a hefty array of regular steel and magic that goes towards achieving this end - and all this to further the cause of the paladin.

Paladins are restricted to either using the sword & shield motif (defensive stance), or two-handed weapons (offensive stance). They can wear heavy armor like plate.

Contents

[edit] Paladin Skills and Spells

Paladin Spells & Abilities
Level 1 Aura Of Divine Power
Holy Strike I
Laying on of Hands I
Level 2 Smite I
Level 4 Hammer of Judgment I
Healing Touch I
Level 6 Blessing of Vothdar
Boon of Valus I
Devout Foeman I
Hammer of Valus I
Level 8 Boon of Vol Anari I
Champion's Might I
Courage I
Holy Strike II
Upbraid I
Level 10 Aura of Replenishment
Blade of Vol Anari I
Dictum of Valus I
Hammer of Judgement II
Judgement of the Impure
Marshalling Cry I
Protector's Fury I
Level 12 Hammer of Valus II
Smite II
Level 14 Entwine I
Guardian's Assault I
Healing Touch II
Judgement of the Envious
Sunburst I
Vothdar's Mighty Strike I
Level 16 Blessing of Gloriann's Protection
Boon of Valus II
Champion's Might II
Level 18 Courage II
Cry of Solace I
Holy Strike III
Judgement of the Proud
Sentinel's Blessing I
Upbraid II
Level 20 Dictum of Valus II
Hammer of Judgement III
Hammer of Valus III
Marshalling Cry II
Paragon of Justice
Protector's Fury II
Retort I
Level 22 Blade of Vol Anari II
Boon of Vol Anari II
Healing Touch III
Stroke of Conviction I
Vothdar's Mighty Strike II
Level 24 Blessing of Gloriann's Peace
Champion's Might III
Judgement of the Bloodthirsty
Smite III
Sunburst II
Zeal
Level 26 Boon of Valus II
Devout Foeman II
Guardian's Assault II
Sentinel's Blessing II
Level 28 Blood Oath I
Cry of Solace II
Entwine II
Hammer of Valus IV
Holy Strike IV
Strike of Gloriann I
Upbraid III
Vanquish I
Level 30 Blessing of Vaelion
Contrition I
Cry of Solace III
Dictum of Valus III
Hammer of Judgement IV
Healing Touch IV
Judgement of the Wrathful
Laying on of Hands III
Marshalling Cry III
Protector's Fury III
Retort II
Vothdar's Mighty Strike III
Level 32 Champion's Might IV
Courage III
Shining Beacon
Stroke of Conviction II
Level 34 Blade of Vol Anari III
Cry of Illumination I
Sentinel's Blessing III
Sunburst III
Level 36 Boon of Vol Anari III
Hammer of Valus V
Smite IV
Strike of Gloriann II
Level 38 Contrition II
Guardian's Assault III
Healing Touch V
Holy Strike V
Upbraid IV
Vanquish II
Vothdar's Mighty Strike IV
Blood Oath II
Level 40 Champion's Might V
Dictum of Valus IV
Final Stand
Hammer of Judgement V
Prayer of Life
Protector's Fury IV
Retort III
Wings of the Avenger
Level 42 Entwine III
Sentinel's Blessing IV
Stroke of Conviction III
Level 44 Courage IV
Hammer of Valus VI
Laying on of Hands IV
Strike of Gloriann III
Sunburst IV
Level 46 Blade of Vol Anari IV
Contrition III
Devout Foeman III
Healing Touch VI
Vothdar's Mighty Strike V
Level 48 Champion's Might VI
Cry of Solace IV
Cry of Illumination II
Holy Strike VI
Smite V
Vanquish III
Level 50 Blood Oath III
Dictum of Valus V
Guardian's Assault IV
Hammer of Judgement VI
Protector's Fury V
Retort IV
Sentinel's Blessing V
Strike of Gloriann IV
Stroke of Conviction IV

[edit] Enemy Weaknesses

These are only Weakness that paladin's are involved with.

Weakness Image:Weakness Creation.jpeg Creators Image:Weakness Exploit.jpeg Exploiters Skill
Image:ArmorChink.jpeg Armor Chink Warrior, Bard Paladin Guardian's Assault
Image:Blinded.jpeg Blindness Druid, Paladin, Sorcerer Rogue Holy Strike
Image:Dazed.jpeg Dazed Ranger, Rogue, Paladin Bard, Monk, Psionicist Hammer of Judgement
Image:Shaken.jpeg Shaken Monk, Cleric Paladin Holy Strike
Image:SoulWracked.jpeg Soul Wracked Dreak Knight, Necromancer Paladin, Monk Hammer of Judgement

[edit] Other info

  • Paladins are Warriors with a Cause, not warrior/healers. Their Paladin abilities are Innate, possibly provided by their immense motivation, focus and willingness to put their cause above their own concerns and safety.
  • Paladins may dedicate themselves to a deity at any point they so choose. This may, or may not, provide bonuses and/or limitations, and may or may not be a one time choice.
  • Paladins can have one active Aura at a time and they are area group buffs that can do things like increase the group members' damage, regeneration, etc...
  • The Paladin's choice enemy is the Undead, against which the denomination as a Warrior of Light provides additional empowerment.
  • Paladin buffs will stack with healer buffs.
  • Paladins will be able to withstand fear (Granted from the passive ability Stalwart Soul, obtained at level 1 I believe.)
  • A Gift of Virtue called "Paragon." Paragon is a powerful buff that lasts for 5 minutes. It raises all of the Paladin's combat stats (Strength, Agility, etc...) to the MAXIMUM for the Paladin's level.

[edit] Melee Combat

Paladins will be the best tanking class against the undead. The Paladin will have abilities that protect him and his group from the undead and will allow them to do increased damage.

[edit] Rescues

A chosen defensive target of the Paladin can receive heals or be rescued if under attack and in range. By rescuing a defensive target the Paladin takes all, their defensive targets damage for a set amount of hits. If the Paladin uses a rescue while under 20% of their maximum hit points they will receive a virtue point. Types of known Paladin rescue abilities are Protector's Fury, Entwine and Contrition.

Protector's Fury
Deals 300% weapon damage plus an additional range of damage based on skill level and forces the attacker of a defensive target to attack the Paladin instead.
Entwine
Rescues the Paladin's defensive target from an incoming attack, causing the offender to target the Paladin for 2 attacks and heals his or her ally.
Contrition
Forces the attacker of the Paladin's defensive target to attack him or her and lowers it's damage by a set amount for 10 seconds.

[edit] Melee Attacks

Paladins have two classifications of melee attacks: Openers and Finishers. Finishers become available after the Paladin scores are critical hit with an opener attack. Additionally, some of the Paladin finishers offer a second tier finisher after the first successfully connects.

[edit] Openers

Holy Strike
Deals normal damage plus an additional amount based on skill level. Additional damage based on skill level is dealt to undead and fiendish opponents.
Hammer of Judgment
Smashes the target for 150% damage plus an additional amount based on skill level. Deals an additional damage based on skill level when used while an ally is flanking the target.
Champion's Might
Deals a set amount of damage based on skill level to the target and increases the Paladin's strength by a set amount based on skill level for 5 minutes.
Sentinel's Blessing
Strikes the Paladin's target for a set amount of damage and surrounds him or her with and shield that increases armor class by a set amount for 5 minutes.
Guardian's Assault
Deals a set amount of damage based on skill level and greatly increases your opponent's hatred of the Paladin by a range determined by skill level. If the target has an armor chink, its mitigation is decreased by 10%. This skill requires a shield and generates a chance for a shield consecration effect to go off.
Aegis Strike
Smashes the Paladin's target with his or her shield dealing a set amount of damage. This skill requires a shield, has a higher than normal critical rate and generates a chance for a shield consecration effect to go off.
Vanquish
Vanquish a wounded opponent dealing 300% damage plus an additional range of damage based on skill level. Target must be below 15% health. Undead targets take additional range of damage. This skill has a higher than normal critical rate.

[edit] Finishers

Hammer of Valus
Crushes the Paladin's target for 350% weapon damage plus an additional range of damage based on skill level. Deals an additional range of damage when used while an ally is flanking your target.
Maul of Valus
Crushes the Paladin's target for 350% weapon damage plus an additional range of damage based on skill level. Deals an additional range of damage when used while an ally is flanking your target. This is a second tier finisher and can only be used after a successful Hammer of Valus hit.
Blade of Vol Anari
Cleaves through undead or fiendish opponents, dealing 400% weapon damage plus an additional range of damage and an applies an additional damage over time effect.
Wrath of Vol Anari
Cleaves through undead or fiendish opponents, dealing 400% weapon damage plus an additional range of damage and an applies an additional damage over time effect. This is a second tier finisher and can only be used after a successful Blade of Vol Anari hit.
Vothdar's Mighty Strike
Deals normal damage to your target, and increases the strength of the Paladin's group by a set amount based on skill level for 5 minutes.
Stroke of Conviction
Deals 150% damage and adds a range of hate based on skill level over 30 seconds.
Stroke of Fervor
Deals 150% damage and adds a range of hate based on skill level over 30 seconds. This is a second tier finisher and can only be used after a successful Stroke of Conviction hit.
Strike of Gloriann
Strikes your target for normal damage and surrounds the Paladin's group with a shield that increases your armor class by a set amount based on skill level for 5 minutes.

[edit] Defensive Capabilities (Tanking)

Paladins tank best against the undead. Also Paladins will be the most defensive of the protective fighter classes.

[edit] Spells

The Paladin has different kinds of spell-like effects: Auras, Gifts of Virtue, and classical spells. The Paladin has a wide range of spells including heals, a few buffs and various debuffs through the judgment line.

[edit] Auras

Auras are group buffs that add beneficial effects to the group. A Paladin can have only one aura active at a time and auras from other Paladins do not stack.

Aura Of Divine Power (Level 1)
The Paladin projects an aura of power which increases the damage of the Paladin's group by 10% and their accuracy by 5%.
Aura Of Shielding (level 10)
The Paladin projects a defensive aura which increases his or her mitigation by 15% and their ability to generate hate by 40%, adds armor class scaled to level, and reduces their damage by 10%. Nearby allies gain armor class scaled to level.
Aura Of Replenishment (Level 15)
The Paladin projects a calming aura, increasing regeneration rates for the Paladin and his or her group members.

[edit] Gifts of Virtue

These are powerful Paladin abilities that a Paladin can only perform a limited amount of times per day. Paladins gain virtue points as they grow in strength and experience. Using gifts of virtue uses up these virtue points. Examples of paladin gift spells are Lay on Hands, Paragon, Zeal, and Sun Burst.

Laying on of Hands
Delivers a mighty heal to an ally. This ability uses virtue points when cast upon any Paladin.
Mass Shield
Shields group members for 2 attacks.
Shining Beacon
Provides group with immunity to fear based effects. It also generates a large amount of hate towards the Paladin from the undead.
Sun Burst
AOE damage to undead. Any summoned undead Mobs are killed.
Zeal
The Paladin attacks twice as often.
Paragon
Constitution, Dexterity, Agility, Accuracy, and Damage are all increased.
Final Stand
Adds additional health, for 30 seconds, to any player in the group who has below 25% health. This additional health is lost when the spell expires and players can die if their health then drops to zero or below.

[edit] Spells

These spells cost power to use and can be cast as often as the Paladin wishes.

Smite
Deals damage to a target an instills hate.
Blessing of Vothdar
Blessing which increases Strength. Only one blessing can be active on an ally at a time.
Blessing of Gloriann's Protection
Blessing which increases armor class, fire resist, ice resist and spiritual resist. Only one blessing can be active on an ally at a time.
Blessing of Vaelion
Blessing which increases Intelligence. Only one blessing can be active on an ally at a time.
Barrier of Faith
Single target 5 second invulnerability.
Blood Oath
Increased damage and accuracy for one minute.
Courage
Increases health points and armor class.
Healing Touch
Moderate heal.
Boon of Vol Anari
Blesses the Paladin’s weapon, giving them the chance to do additional damage to undead or fiendish eneimes with each attack. The Paladin cannot have more than one boon active at a time.
Boon of Valus
Blesses the Paladin’s weapon, giving them the chance to do additional damage with each attack. The Paladin cannot have more than one boon active at a time.
Prayer of Life
Resurrection spell.
Upbraid
Causes a great amount of hate towards the Paladin.
Marshalling Cry
Greatly increases your accuracy and damage of the Paladin’s group for ten seconds.
Cry of Inspiration
Small group heal of endurance and mana.
Cry of Relief
Small heal.

[edit] Related Websites

[edit] Official Affiliate Website

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