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Monk
Symbol: Image:Monk.JPG
Abbreviation: MNK
Allowed Races: Mordebi
Qaliathari
Dark Elf
Kojani
Raki
Orc
Half Elf
Goblin
Gear: Fistwraps
Knuckles
Windblades
Bladestaff
Martial Swords
Martial Staff
Shuriken
Medium armor
Talents: Jin
inflicting weaknesses
feign death
kicking ass
Adventuring Classes List
Offensive Fighters Bard - Berserker - Monk -
Ranger - Rogue
Protective Fighters Dread Knight - Inquisitor -
Paladin - Warrior
Healers Blood Mage - Cleric -
Disciple - Shaman
Arcane Casters Druid - Necromancer -
Psionicist - Sorcerer

Monks are an offensive fighter. In addition to melee combat, monks have abilities which are based on an spiritual energy called Jin.

Contents

[edit] Standard Abilities

Aside from those granted by a chosen martial style, you have general attacks, attack chains and abilities that are available to you regardless of your choice of style

[edit] Jin

Also referred to as "Inner Focus".


Description

Jin is a special pool that is used as the cost to perform certain special abilities and attacks. Jin specials work much like specials that cost Endurance points to perform; the difference is that Jin Specials do not cost Endurance.

Many Endurance specials generate a few Jin points as a byproduct of the special attack/ability.

When the Jin pool reaches a value that can be used, the Jin specials are readily available until there is an insufficient amount of Jin points.


How Jin Is Used

Jin is meant to be built up and spent relatively quickly. You can store these points for use later, however if you remain out of combat for too long the points will deplete automatically because your character is losing their combat inner focus.

The Jin cap is small, but will grow slightly over time.

Because many Endurance specials produce Jin points, Jin specials do not cost Endurance, and that Jin depletes itself outside of combat, it is to the advantage of a Monk to stay in combat actively as much as possible during battle.

[edit] Monk Skills and Spells

Monk Spells & Abilities
Level 1 Boundless Fist I
Iron Hand I
Level 2 Ashen Hand I
Level 4 Crescent Kick I
Jin Surge I
Level 6 Flying Kick I
Swaying Step I
Level 8 Stinging Backfist
Whirling Storm I
Boundless Fist II
Level 10 Ashen hand II
Iron Hand II
Secret of Flames I
Storm Stride
Ignore Pain I
Level 12 Crescent Kick II Level 14 Thousand Fists I
Goading Slap I
Feign Death I
Jin Surge II
Meditation
Stinging Backfist II
Waning Palm I
Level 16 Boundless Fist III
Flying Kick II
Level 18 Ashen Hand III
Divine Typhoon I
Secret of Flames II
Quivering Palm I
Swaying Step II
Ignore Pain II
Whirling Storm II
Level 20 Crescent kick III
Iron Hand III
Level 22 Kick of the Heavens I
Nerve Strike I
Secret of Ice I
Stinging Backfist III
Pushing Hands
Level 24 Boundless Fist IV
Jin Surge III
Waning Palm II
Goading Slap II
Level 26 Ashen Hand IV
Flying Kick III
Thousand Fists II
Thundering Fists I
Reed in the Wind I
Secret of Flames III
Quivering Palm II
Level 28 Crescent Kick IV
Divine Typhoon II
Ignore Pain III
Whirling Storm III
Level 30 Divine Avalanche I
Aum Liat
Feign Death II
Iron Hand IV
Secret of Celerity
Secret of Ice II
Stinging Backfist IV
Swaying Step III
Level 32 Boundless Fist V Level 34 Ashen Hand V
Kick of Heavens II
Jin Surge IV
Secret of Flames IV
Soaring Leap
Quivering Palm III
Waning Palm III
Goading Slap III
Level 36 Crescent Kick V
Flying Kick IV
Thundering Fists II
Reed in the Wind II
Level 38 Divine Typhoon III
Thousand Fists III
Secret of Ice III
Stinging Backfist V
Ignore Pain IV
Whirling Storm IV
Level 40 Boundless Fist VI
Divine Avalanche II
Aum Ti
Iron Hand V
Secret of Transcendence I
Level 42 Ashen Hand VI
Secret of Flames V
Quivering Palm IV
Swaying Step IV
Level 44 Crescent Kick VI
Jin Surge V
Waning Palm IV
Goading Step IV
Level 46 Flying Kick V
Kick of the Heavens III
Thundering Fists III
Feign Death III
Iron Skin
Reed in the Wind III
Secret of Ice IV
Stinging Backfist VI
Level 48 Boundless Fist VII
Divine Typhoon IV
Secret of Transcendence II
Ignore Pain V
Whirling Storm V
Level 50 Ashen Hand VII
Divine Avalanche III
Hammer Fist I
Palm Explodes the Heart I
Thousand Fists IV
Three Finger Strike I
Aum Kor
Iron Hand VI
Secret of Flames VI
Quivering Palm V

[edit] Martial Styles

At level 15, Monks can choose one of three martial styles. Styles have special attacks and abilities within them. The three styles are:

[edit] Dragon Style

Hard/External style, focused on AoE attacks and mystical powers

[edit] Stances

[edit] Sample Attack

  • Dragon Sweeps its Tail

-Point Blank AoE attack + stun

[edit] Harmonious Body Style

Harmonious Body focuses on a clear mind and power of the spirit more so then the other styles. Most of the abilities cause weakness of some sort in the enemy and can further be exploited by others or yourself. When you adopt the aspect of the Crane you become a skilled at using your weapon and evasion to foil the enemy. You also become heartier and wear out slower, but your damage falls. Adopting the aspect of the Tiger imbues you with the ferocity and deadlyness of the Tiger, you know exactly where to hit where it hurts and your chance to inflict a critical goes up by a large margin, unfortunately you wear out MUCH sooner then a normal person would.

[edit] Quest Giver

The Master of the Harmonious Body Style is Krait Muratsu

He is found in the South of Kojan, South and a little bit East of Tawar Galan, and West of Ca'ial Bra'el (in the South West corner of that mapchunk basically).

Krait requires you to complete 3 quests:

The Flowers of the Deep

Focus the Center

The Grains of Time

On completion of the third, he teaches you the 3 stances and Aum of the Harmonious Body.

[edit] Stances

[edit] Sample Attack

  • Withering Palm

-Steals damage from target. It will stack up to three times.

[edit] Drunken Style

Mixed Style, focused on evasion and powerful counter attacks

[edit] Stances

[edit] Sample Attack

  • Drunken Arms of the Cyclone

-Multi hit attack, high damage.

[edit] Progression

There is a Monk trainer in Tursh that will send you on to specific trainers at level 15. They will be able to train you in the specific attacks and abilities once you commit to a path.


[edit] Official Sources

"And Monks are BAD A$$" - Talisker [1]



"Monks are going to be very good at causing their opponents to suffer from vulnerabilities that other classes can then take advantage of.

Talisker gave an example (I don't know if it was made up just to illustrate the point or if it was an actual ability) of a ranger attack that might do double damage if the opponent is stunned. The problem is that the ranger can't set himself up for this attack because he can't stun the opponent (at least not with an opener). Time to call a monk... because the monk WILL be able to stun the opponent and allow the ranger to use his special attack to its greatest effect.

Another class has an attack that requires the opponent to be off balance? In steps the monk again and sets the table for his comrades.

Talisker talked about several classes having skills that are dependent on other classes causing a weakness for them to take advantage of... and the impression I got from talking to him was that the monk will be one of the best at causing these weaknesses.

He also talked about monk's attack chains having different effects based on what order they are used. (I didn't take notes on this, so hopefully my memory is correct.) To give an example with my own completely made up skills... If a monk uses Flying Kick and then Dragon Fist... the Dragon Fist could have a different effect than if he had used Diving Phoenix first and then followed it with the Dragon Fist.

To me, it sounds like monks will be one of the most versatile melee damage dealers. Able to cause whatever weakness their group mates need, and also able to tailor their attacks depending on their own needs."

-TheDrunkenDwarf

Talisker Replied to the above post with:

"Very good extrapolation, grasshopper."

Talisker Darrin Mcpherson Senior Game Designer Sigil Online Games


"Monk is definitely not gone." Talisker


A bit more info about monks was divulged on the July newsletter and it also included a small screenshot of a monk!

[July Newsletter][2] Built NY Thirsty Tote - 2 Pack (Lagoon Blue) Graco SnugRide Infant Car Seat Base, Silver



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