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In Civic Diplomacy, an NPC's Station combines with the available Conversation types to create Levers. Levers are the grand and ponderous instruments which the Civic Diplomat attempts to operate.

Contents

[edit] Rewards

When a lever reaches a certain threshold (currently all are believed to be 40), a city-wide buff will trigger and refresh as long as the lever is above 40. These Civic Benefits constantly refresh on every player within the Diplomacy area (usually a town) and last for one hour after leaving the area. Levers automatically decay towards their initial point over time. The lever initial points seem to range from 0-10. The decay rate seems to be about 1 point towards neutral every 5 minutes or so.

Most levers within a Station are tied to each other, Gossip is the exception. Winning a Gossip Parley will increase the Gossip lever without lowering the others. Winning a Convince Parley will increase the Convince lever, and decrease the Entertain, Incite and Interview levers.

While time consuming, it is possible to receive two buffs from the same Station in addition to the Gossip buff. This is possible because levers can not go below 0. So for instance, if you were to win 100 Soldier-Convince Parleys, the Soldier-Convince lever would be at 100. If you were then to win 100 Soldier-Incite Parleys, the Convince and Incite levers would both be at 50 giving you the benefit of both buffs.

[edit] Moving Levers

You move a lever by engaging in Civic Diplomacy and winning. The amount the lever moves is based on your Presence:

[edit] Lever Chart

See also: Civic Benefits Known Levers are:

Academic Station
Conversation Name Effect
Convince Harmony of Ideas +5% Spell Damage
Entertain Stand Up Philosophy +10% Energy
Gossip Lost Arcana Sky's the Limit
Incite Social Upheaval +1% Energy Regeneration every 6 seconds
Interview Sage Words +5% Reasoning (crafting)


Clergy Station
Conversation Name Effect
Convince Inspiration from Beyond +10% Run Speed
Entertain Power of Faith HP Regen: +600 every 6 seconds
Gossip The Gods Delusion of Unity
Incite Spiritual Revival Healing Received +5%
Interview Consult the Wise +5% Problem Solving (crafting)


Crafter Station
Conversation Name Effect
Convince Shared Effort +15 Harvesting
Entertain Whistle While You Work +5% Ranged Damage
Gossip Legendary Items Crucible of Words
Incite Civic Improvement 5% Rune
Interview Tricks of the Trade +25 Artificer Skills (crafting)


Domestic Station
Conversation Name Effect
Convince The Will of the People +5% Melee Damage
Entertain Cheer the People +5% all resistances
Gossip Story of the Town Courteous Mockery
Incite Support of the People +10% HP
Interview Simple Pleasures +25 Outfitter Skills (crafting)


Noble Station
Conversation Name Effect
Convince Right of Way +5% to critcal
Entertain Benevolent Mood +5% dodge, parry block; +20% evocation, conjuration
Gossip State of the World Grace and Courtesy
Incite Time For Action +10% Spell Haste, +10% Melee Haste
Interview Secrets of Telon +5% Reasoning (crafting)


Soldier Station
Conversation Name Effect
Convince Increase the Watch +5% Accuracy
Entertain Raise Morale +5% AC and Damage Shield
Gossip War Stories One Fell Swoop
Incite Call to Arms +5% all attributes
Interview Prepare for Battle +25 Blacksmith Skills (crafting)

[edit] Other

The current City Status can be checked with the command /citystatus.



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