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0 Player Structures

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Vanguard offers three major types of buildings which can be

Contents

[edit] Known Available Locations

It will only be possible to build these structures in an appropriately zoned area (an area may be zoned for industrial structures only, for instance). There will be some flexibility in terms of alignment of your building, but placement will be along the lines of gridded layouts.

It will not be possible to construct housing right next to a resource area or the entrance to a dungeon. However, it is expected that players will be able to place constructed buildings closer to certain adventure areas than already existing outposts.


[edit] QALIA

[edit] Dornal Coast

  • LOC -9342, -66198
  • LOC 13105, -66047
  • Chunk -16, -14(Dornal Coast) and -16, -15(Shimmering Sands)

Access to the Temple of Tehatamani [chunk -17,-13] via Tehatamani Harbor [chunk -17,-14]

[edit] Elandar Isle

  • Chunk -20, -12

Access to Stiirhad via the Path to Stiirhad Level 40+ mobs on the surrounding islands, water and coastlines.

[edit] Fathesi Steppe

  • Chunk -16, -9

Access to Hathor Zhi, Pankor Zhi, and Lomshir

[edit] Jalen's Retreat

  • Chunk -19, -10

Access to the River Palace, Zaraj Arena and Stiirhad Level 40+ mobs on the surrounding islands, water and coastlines.

[edit] Keejay Cove

  • Chunk -10, -7

Access to Skawlra Rock

[edit] Varryn Dunes

  • LOC -42580, 48678
  • Chunk -15, -13

Access to The Infineum Plateaus and Ahgram

[edit] KOJAN

[edit] Port Aughos

  • LOC -35855, -6521
  • Chunk -21, 12

[edit] Isle of Elionia

  • -18, 3

[edit] THESTRA

[edit] The Deebs

  • Chunk -25, 28

Access to the Coastal Graveyard, Shoreline Ruins, Ruins of Trengal Keep, Silverlake, and Misthaven Crossing

[edit] Crynn's Cove

  • Chunk -29, 28

Plot Cost: 2.5g - Upkeep: 25s per week

[edit] Carroll Island

  • Chunk -21, 23

[edit] Hidden Cove

  • Chunk -21, 28

[edit] Halgarad

  • Chunk -22, 26

Plots are east of the city.

[edit] Isle of Martin

  • Chunk -24, 21

Access to Shores of Darkness, The Dead Landing

Plot Cost: 10g - Upkeep: 60s per week

[edit] Tree of Sorrow

  • Chunk -24, 24

Access to the Ruins of Vol Tuniel, Troll Coast, Kaon's Rush, Shaman's Glade, Dahknarg, Thelaseen

[edit] The Lost Shores

  • Chunk -27, 21

Access to the Ancient Port Warehouse, Swamps Of Rumug, The Fallen Cove, Glade of Shadows, The Forgotten Battlefield, Shores of Darkness

Plot Cost: 30g - Upkeep: 90s per week

[edit] Traboh Island

  • Chunk -30, 21

Access to the Ancient Port Warehouse, Swamps Of Rumug, Deep Swamp

Plot Cost: 30g - Upkeep: 90s per week

[edit] Design

The structures will be themed for their continent, and there will be some styles which can only be constructed on their continent - only building Kojan-style buildings on Kojan, for instance. This also means you can only use Kojan materials for Kojani houses.

[edit] Construction

The Mineralogist is the primary crafter for houses. Blacksmiths and Outfitters may provide additional items depending on the house under construction. Carpenters can also help out with some of the simple stuff. As for how long, that depends on a lot of things. If you already have all of the resources, it doesn't take that long to craft all of the items and haul them to the construction site. If you have nothing at all, then it might take you a while to harvest everything and craft it.

House only recipes will need to be quested. ... Some of the quests are just basic practice quests that introduce you to the recipe while others will put you in harms way running around the world studying the work of the masters.

The resources required increases with the size of the building. It takes longer to make bigger houses.

[For guild halls] 10 dedicated people could do a lot. A solo person would only have problems obtaining the interdependent items, but could do it themselves in a reasonable amount of time. All of this is relative of course. It depends on what you think is a short / long time and it all depends on how you're obtaining resources. Certainly a well organized guild will do much better than a solo player at the larger projects.

-Kwags

[edit] Blue Prints

[edit] Qalian

Small Qalian House
Qalian Sandstone Housing Brick - 200
Qalian Soapstone Cornerstone - 1
Rotwart Mortar - 20
Standard Woodpanel - 20
Standard Wood Housing Beam - 20
Iron Fasteners - 4


[edit] Kojani

Kojani Style, Single Story, Thatched Roof, Type 48.
Sandstone Housing Brick - 100
Soapstone Cornerstone - 1
Rotwort Mortar - 10
Standard Wood Panels - 20
Standard Wood Housing Beams - 20
Iron Fasteners - 6
Firegrass Window Coverings - 10
Firegrass Thatch - 20


[edit] Thestran

Thestra One Story with Thatched Roof, Type 111.
Sandstone Housing Brick - 150
Soapstone Cornerstone - 1
Rotwort Mortar - 15
Standard Wood Panels - 40
Standard Wood Housing Beams - 20
Iron Fasteners - 6
Firegrass Thatch - 20
Standard Window Pane - 2


Thestra One Story Log Cabin, Type 116.
Sandstone Housing Brick - 100
Soapstone Cornerstone - 1
Rotwort Mortar - 20
Standard Wood Panels - 20
Standard Wood Housing Log - 40
Iron Fasteners - 2
Firegrass Thatch - 15


Thestra Two Story with Thatched Roof, Type 121.
Limestone Housing Brick - 200
Travertine Cornerstone - 1
Lotus Mortar - 20
Select Wood Panels - 60
Select Wood Housing Beams - 30
Pyrite Fasteners - 9
Silkbloom Thatch - 25
Select Window Pane - 6


Thestra Two Story Plus with Thatched Roof, Type 121.
Granite Housing Brick - 300
Skarn Cornerstone - 1
Juniper Mortar - 30
Prime Wood Panels - 100
Prime Wood Housing Beams - 50
Mithril Fasteners - 15
Vielthread Thatch - 40
Prime Window Pane - 14

[edit] Access

Access to residential (and possibly commercial and industrial) structures can be restricted by the owner of the building. A house might be made open to the general public, with particular individuals banned, or perhaps be set to only allow the owner or a small group of friends access.

Other possibilities are for permission to be given for others to leave and collect items, or to pay upkeep on player structures.

[edit] Storage

One of the advantages of these buildings, particularly residential structures, is their ability to provide storage space, considerably expanding the inventory of players.

[edit] Upkeep

Player structures require upkeep, and function in a similar way to pets. Buildings may need to be regularly supplied with wood to handle minor maintenance. Your building also has hit points, and can be attacked and 'killed'. When this happens, you will need to call in a crafter for repairs.

The location of your structures will have a big effect on the amount of upkeep required. If you build near hostile and territorial NPCs, you might even need to hire henchmen as guards to watch over your buildings when you're not logged on.

[edit] Naming

Like pets and other extensions of player characters, it will be possible to give housing names.

[edit] Player Cities

In addition to constructing buildings owned by individual players, player cities are expected to appear over time. These cities bring a new level of complexity to player structures, and are expected to form a significant component of gameplay for the Diplomacy Sphere.



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