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Disciple
Symbol: Image:DiscipleSymbol.jpg
Abbreviation: DSC
Allowed Races: Dark Elf
Goblin
Half Elf
Kojani
Kurashasa
Mordebi
Orc
Qaliathari
Raki
Gear: Medium Armour
Thrown
Bladed Staff
Fistwraps
Martial Staff
Martial Sword
Ulak and Claws
Talents: Awareness
Combat Awareness
Block
Detection
Dodge
Hand-to-Hand
Parry
Tactic Recognition
Two-handed Blunt
Two-handed Piercing
Two-handed Slashing
Alteration
Conjuration
Evocation
Spell Identification
Safe Fall
Adventuring Classes List
Offensive Fighters Bard - Berserker - Monk -
Ranger - Rogue
Protective Fighters Dread Knight - Inquisitor -
Paladin - Warrior
Healers Blood Mage - Cleric -
Disciple - Shaman
Arcane Casters Druid - Necromancer -
Psionicist - Sorcerer

Contents

[edit] Description

The Disciple is a martial healer, who utilizes harmony and balance to heal allies. It shares a fighting style similar to that of Monks incorporating a mixture of Jin, Endurance, and Energy to perform attacks, bolster the party, weaken the enemy, and heal allies.

[edit] Background

[Note: this description is for the original design of Disciple.]

"The Disciple . . . is quite proficient at combat. While he does not deal near the damage of an offensive fighter, he can still make a valuable contribution to the melee damage output of the group. He also excels at the refocusing the attacks of his enemies into debilitating debuff effects. Opponents should be wary of trying to attack a Disciple – it may end up be[ing] a horrible mistake." - Talisker [1]

"Martial healer. I have 4 attacks that can be chained together in a variety of ways. 1 attack is a small HoT on my defensive target. When I use this attack at the end of a chain it becomes a large instant heal. This is of course supplimental to my standard heals - but the point is that I can do some 'ok' healing while kicking NPC buttocks. Then, I have Focused Bonds. They are continuous single target buffs and debuffs. I can only have one active at low levels, two and three as I level...which do I choose? Give my ranger buddy a great damage buff, or make the transfer some of my endurance to the shaman, who needs endurance to power some of his spells? Then - I have great counter attacks - only really work when I am getting attacked - Enormous debuffs, nukes and even paralysis are what awaits those who choose to attack me." - Talisker [2]

"Disciples are martial healers. Though they focus their efforts on healing, they have a large selection of martial weapons they are able to wield, including hand wraps, wind blades and crescent staves. They have great discipline over their bodies and through this, they gain the ability to bond with other players and enemies within the world.

[edit] Attributes

A disciple with a strong group focus will usually spend attribute points in Wisdom, Vitality and Dexterity, while a disciple with a solo focus will give some consideration to Strength.

[edit] Combat Abilities

Like Monks, Disciples have a pool of Jin which fuels some of their abilities. Disciples:

[edit] Jin

Jin points are used to power certain special attacks and heals used by the Disciple. Jin points are accumulated by using attacks that generate points, or when Endowment of Balance is active. The disciple's total Jin pool is determined by his level. Jin points will slowly deteriorate when the Disciple is out of combat.

[edit] Endurance Heals

Many of a disciple's attacks (which are fuelled by Endurance) carry with them a healing component. Thus a disciple does not need to rely on their Energy pool to heal.

[edit] Focus Bonds

A disciple can create a limited number of bonds, both with party members and with opponents, which act a heals, buffs and debuffs.

[edit] Stances

At level 10, the Disciple receives 2 combat stances.

  • Celestial Tiger - Increases damage by 20%, critical hit chance by 10% and increases energy costs by 50%.
  • Immortal Jade Dragon - Increases dodge chance by 15%, spell mitigation by 15%, regenerates 1 Jin every 8 seconds and lowers aggression by 20% on melee attacks.

[edit] Endowments

An Endowment is a buff or bonus which is generated by a Disciple when using certain chains.

Name Chain Effect Level Possible
Endowment of Life Blessed Wind-> Cyclone Kick-> Void Hand Increases your defensive target's health for 2 minutes and heals them instantly. Effectiveness depends on the level of BW, CK, VH, and vitality. 4
Endowment of Mastery Soul Cutter-> Void Hand-> Knife Hand Lowers the energy and endurance cost of all abilities by 10% for all group members within 10m for 10 minutes. 18
Endowment of Balance Blooming Ridge Hand -> Knife Hand -> Cyclone Kick Grants you 1 Jin every 8 seconds for 10 minutes. 26
Endowment of Enmity Cyclone Kick -> Ra'Jin Flare Increases your damage by 10% for 10 minutes. 34

[edit] Skills and Spells

Disciple Spells & Abilities
Level 1 Lao'Jin Flare I
Void Hand I
Level 2 Blessed Wind I
Level 4 Breath of Renewal I
Cyclone Kick I
Level 6 Falling Petal I
Touch of Woe I
Level 8 Astral Wind I
Dodge I
Kiss of the Slug I
Soul Cutter I
Void Hand II
Level 10 Astral Walk
Blessed Wind II
Kiss of Heaven I
Lao'Jin Flare II
Purify I
Reincarnate
Summon Symbol of Unity
Touch of Discord I
Wisdom of the Grasshopper I
Transcendence
Inner Light I
Level 12 Breath of Renewal II
Enfeebling Shuriken I
Level 14 Cyclone Kick II
Falling Petal II
Concordant Hand I
Leech's Grasp I
Feign Death
Celestial Breeze I
Sun and Moon Discipline I
Level 16 Soul Cutter II
Void Hand III
Touch of Woe II
Astral Wind II
Level 18 Blessed Wind III
Knife Hand I
Gift of Anguish I
Clarity
Favor of the Crow I
Kiss of the Slug II
Touch of Discord II
Meditate
Inner Light II
Level 20 Kiss of Heaven II
Dodge II
Lao'Jin Flare III
Breath of Renewal III
Grasp of Discord I
Purify II
Level 22 Falling Petal III
White Lotus Strike I
Concordant Hand II
Wisdom of the Grasshopper II
Sun Fist I
Stance Wheel
Awakening
Celestial Breeze II
Enfeebling Shuriken II
Level 24 Cyclone Kick III
Soul Cutter III
Void Hand IV
Astral Wind III
Sun and Moon Discipline II
Level 26 Blessed Wind IV
Blooming Ridge Hand I
Inner Light III
Touch of the Ox I
Touch of Woe III
Impenetrable Mind I
Astral Gale
Feint I
Touch of Discord III
Level 28 Knife Hand II
Leech's Grasp II
Favor of the Crow II
Kiss of the Slug III
Breath of Renewal IV
Grasp of Discord II
Level 30 Palm of Discord I
Falling Petal IV
Concordant Hand III
Inner Focus I
Kiss of Heaven III
Baiting Strike
Celestial Breeze III
Lao'Jin Flare IV
Purify III
Level 32 {{{lvl32sk}}} Level 34 {{{lvl34sk}}}
Level 36 {{{lvl36sk}}} Level 38 {{{lvl38sk}}}
Level 40 {{{lvl40sk}}} Level 42 {{{lvl42sk}}}
Level 44 {{{lvl44sk}}} Level 46 {{{lvl46sk}}}
Level 48 {{{lvl48sk}}} Level 50 {{{lvl50sk}}}

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